It was mAT-day and we went into the battle with the following Heros:
Happy
Robert
Jakal
Eri
Dani
Controll
Best Infuse Ingame with a broken PC => Laggs/Screenfreezes/GraphicBugs etc.
Bloom
1. Match vs Team Special Obs [TsO], top 400:
Druids Isle
3x Melee vs QuadNec
They ran QuadNec, but since we´re just awesome, we killed them after like 8 mins and could lord.
GG
1/0
2. Match vs top 400 Randoms
Warriors
Forfight-Win.
GG
2/0
3. What Are You Talking About [wtf], top 20:
Frozen
Ele+Nec vs 3x Melee
Surprise surprise, [wtf] running 3x Melee, oh wait, they always do.
I don´t know why we ran Nec+Ele on Frozen, but it worked out quite well somehow: We could boost after some mins and everyting was fine. Maybe we even killed the one or other person, i can´t really remember.
We couldn´t kill anything in main and they couldn´t kill anything after the boost and since i had Shieldbash+Balance Stance, i bashed out all their KDs, so they left me alone quite soon and i could heal all the shit.
Breaker (Sin) started splitting because nobody was reaching anything in main and instantly got both of our knights, since nobody was really reacticing, even we saw their sin splitting :X
This fact told me "Okay, we´ll loose over lorddamage anyways if we don´t do anything in main", so i told my muppets to PUSH and they PUSHED, too bad it was always only ONE GUY who was pushing: Erzi OR the sin.
Because of our super shitty positioning it was quite hard to be "everywhere" so Erzi dies some times and went emo. He flamed around a lá "boblablup i don´t understand what´s going on but i better flame my monks that they tell me die even it was them who told me to push"- his deaths weren´t really the monks´fault nor his fault- it was more the fact that we should have pushed with the whole mainteam, because if any monk would have pushed for him, the mainteam would have died.
So we took one death after the other, failed at forcing a boost, had bad ideas, let their sin kill our guard and just completly failed.
After this match Erzi was superemo and Robert even wanted to bench him and i think he wasn´t the only one with this intention...
We runined the Match by doing stupid stuff and gave wtf the win for free, like a top 300 guild.
GG
2/1
4. Match vs Little Champions All Grow Up [vR]
Worms
3x Xelee vs 3x Ele
The [vR]-Reform played a quite beatable build, since their eles are fastfood for our 3 melees. Too bad we´re superretarded any just did shit- or better: we didn´t even do "shit", we did just nothing. No Pressure, no "Spikes", no splittactions, no tactic, no pushing, nothing.
But even when we´re reaching nothing, we´re still able to talk on vent 24/7. (I was superquite in all the matches btw.!)
Additionally to the "WTF are we doing? WFT are all this ppl saying on vent?!"-thoughts, we let some ppl die, which didn´t really change anything, since we were doing nothing anyways.
We planned a defeat on worms anyways, since we´re just unable, so the loss was no real surprise.
GG
2/2
5. Match vs Die Kaputte Truppe [DKT]
Imperial
3x Melee Mirror
We though they were running Invoke-Spike since they played it the rounds before, so we took Dual Aegis+SB on our monks+ Complicate on Dani.
They ran 3x Melee, so out "buildwars" wasn´t successfull at all.
This match was horrible. Horrible for me, since my PC was driving crazy. Somehow nothing died.
Luckily we owned them quite good, even 60ed their Prott after some mins and could lord after 13 mins.
GG
3/2
We had a quite good Tiebreaker, one of the best of the 3/2 guilds, so Silver was really doable if we won the last match. There were some good guilds with 3/1, but even more shitguilds with the same stats aswell.
As lucky as we are, we got...
...Failure Is Not An Option [sup] >.<:
Druids
3x Melee Mirror:
We had the better start and pressured them much harder in the first 3,4 mins. Then they pushed us out of the water. Even i told my ppl to go back into the fucking water, nobody followed my call.
That´s the reason, why we lost most of our pressure and they could pressure us even harder. Even our Bars looked quite nice, our monks energy got burned like hell.
After some mins our Sin died (more or less) overextended and we could kill their runner (?) some mins later.
But this didn´t really matter, since they pressured us harder and had flaggadvantage.
As if it had not been enough, pro Bloom ran his flaggs in without any Weapons up, which finally fucked up all our energy. Even i told them more than 1 time that we have to push into the water, or we won´t hold it for ages, nobody felt like pushing 3 meters.
Blooms secound run without weapon up was too much: they pushed on him hard and paintrained him so that we had to waste the rest of our energy to finally let him die.
That was the signal to fallback. Usually "fall back" means that you give your opponents ground and leave them. Obviously we´re no good runners and it took ages to fall back into our base, and brought us some more kills
Even in our base ppl didn´t get that WE WERE LOW ON ENERGY!, so instead of turtleling into our NPCs, they prefered fighting out of out Lordroom.
Short Version:
We couldn´t hold it, we died, they lorded, BOOM, Bronze, fail
3/3
Even or maybe because we played miserable, nobody exspect Erzi was mad at all after this mAT. Again we were a lill unlucky with our opponents, but we don´t really deserve silver after this mAT
As long as it´s just brainless 8 vs 8- fighting, everything is fine but whenever the opponents start dpoing ANYTHING else than 8 vs 8, we´re just acting like a top 300 guild: We´re doing nothing, play super passive, let the others direct the matches etc.
That´s the reason why so many "worse" guilds have better stats than us- but maybe this makes them "better"...invalid argument for me.
We should just own everybody and win everything, how hard can it be?! :S