1. Match vs Temporary Insane [RQ], ~r70 (?)
We dominated them in 8v8 and could collapse split / prevent them from splitting.
2. Match vs sOap, ~r200 (?) but good ppl
Was a hard match, they played dual ele and had some nice spikes. But since i was running Strip PLUS PoD i could permanently strip eles n conjure-wars n guardians n stab-auras n .........
We could kill them now and then, pushed them abit + kicked Footies quite early.
After some boring 8v8 we managed to kill them + scored some kills with the catapult (gj <3).
They resigned, win.
3. Match vs cent, ~r25
We played Trip melee (who guessed, lol), they were running dual war + mes + nec + ranger.
We dominated them at the beginning, but since their ranger kept pushing 24/7 on bloom, they were ahead on flags.
On the other side, they were going rly low, we scored the first kills. At that point, we should have pushed i guess, but well.. Afer a while our infuse died and we had to push back. While doing so, we got a few more kills.
Afterwards we fought in our base vs them, but couldnt kill anything and wiped later.
4. Match vs Dary, ~r300
It's a reform with some v good players, and well... they splitted, killed stuff in base, splitted, pushed us into our base, splitted, collapsed all of our splits, splitted, pushed, .........
We couldnt even kill 1 NPC in their base, while all of our npcs were down + we were in our base. Could've resigned at like minute 10. During the following 18 mins they just pumped lorddmg, we scored some kills but that didnt rly bother them, since they perma boosted.
At the end we lost, without doing ANY lorddmg at all (?).
All in all we got
-21, but well, idc.
We should find a build for Wurms, that maybe focusses on 8v8 so we can just push into their base while sending our flaggy (/+prot) back. I think we will lose if we play split vs split ...... :\