Hey guys, what build are we gonna run on Worms Isle? Ofc 3x Melee is quite strong there but the Ele+Nec-Build also works great .
The problem i see is, that our opponents probably run a hard splittbuild or hard 8 vs 8 build, so that we probably won´t have a chance with the Ele+Nec-Build. On the other hand we can´t run 3x melee on every map and on worms we could surprise our opponents with "new" builds like vs [HSR] on burning with the Dual-Nec-Build. <.<
All the hard Splittbuilds like 2x Ele+Nec have one weakpoint: No shutdown. If we´re sure that our opponents will try to splitt us, we should try to use this for our adventage. I´m not sure if 3x melee is the best choice here, because They´ll probably have a Nec+Snare+Linebackwarr+many healers in mainteam and we have to send stuff back for their splitt.
So we need a Char that profits from missing shutdown. There would be a Mesmer, ofc, but if we can´t end the match before 28 mins, a Mesmer is just shit, because he won´t deal any lorddamage.
Here my (strange) idea:
Probably shit, but we could give it a try:
With Assassin+Nec we can counter every splitt. in the mainteam the Barbs-Nec+HB-Warr(+Ranger) can do spikes, which should kill single monks for 100% and dual Monks with some luck (PoD vs Protts= nice).
With HB+Barbs we also have great chances in a lorddamagerace! Assassin+Hb will just beat the shit out of the lorddamagemeter
The Nec can stay in your own base to kill their Splitt together with the Knights etc. One single Healer shouldn´t be able to hold it.
For the Barbs+Nec we could also run a dommes, like i have one on #8, but you really have to kill stuff in the mainteam otherwise you loose for sure vs splitts. Additionally in 8 vs 8 you wouldn´t have any chance to win vs like 3x Melee with the Mes.
What do u think?