After Stomping mYm (uF-Smurf) in Ladder (we baseresskilled their Infuse @ Min 2 and Stef DCed when they were wiping- "a friend logged in his account"), we decided to play AT, even nobody of our Core-Backline was online and Mel just had time for the first round.
Lineup:
Happy
Jan
Akka [HSR]
Erzi
Dani
Mai
Mel [Jh], later Eir [afk], later Loiuse [SSS]
Bloom
1. Match vs Did U Hear that [suca], top 400:
Frozen
3x Melee (we) vs. Henchway
Probably the worst case as first opponent in an AT, Henchway which will get 0/4 anyways (bad tiebreaker and a strong opponent in the 2nd round). We won flawless after some mins, nothing special.
GG
+4
1/0
2. Match vs. Ultra Kollektiv Loewenstein [UKL], top 200/300:
Imperial
3x Melee (we) vs. Dual-Para-Spike:
They spiked, we stomped, Happy Splitted as Sin and killed their Knight(s), they dropped in Main, we boosted, we won. Quite boring match.
GG
+7
2/0
3. Match vs Meet Your Makers I [mYm], top 250:
Solitude
3x Melee (we) vs. Hexway:
They tried to play a kind of "Antibuild" with Hammer-Warr, Sin, Glyphe-Mes, LC-Nec and Blood-Nec. Even their Hexes could pressure us from time to time, we got the first kill(s) and just managed to run the flagg with a Warrior whenever our backline was in trouble, so we could hold it.
I think they got one Kill on Loiuse when we played at the stand, but that was all they could do.
AT minute 8 Saints DCed on their side and we of course waited, and waited and waited...ages later he came back and the match started went on again.
After some more time and some more kills we could push them into their base where we "locked" them for the rest of the match. Even we had perm. boost we played save because 3x Melee obviously deals more lorddamage than Hexway anyways.
At about minute 26 they splitted to tank lorddamage aswell, we just sent Mai back to defend the base and finally won the match over lorddamage.
GG
+8
3/0
4. Match vs We Found Y O U R [mojo], LaG-Smurf:
Jade
3x Melee vs 3x Melee:
Don´t ask me why, but we played with 3 Warroirs instead of 2 Warriors+Sin, which was obviously a handicap from start on. Even we pressured them harder, our Backline got out of breath after already 2 mins and we started dieing.
But that wasn´t really a "backlinefail":
Because of the "missing" Sin, they could kick our Spirits and sit on Bloom for the whole match easy and their spirits were always up. Additinally, we capped first, which is suicide vs 3x Melee aswell...
After the early wipe we played in our base and everyone was sure "okay, that´s over", but then we could suddenly wipe them, capp a flagg, and nearly got a knight in their base.
After baseres we went out to fight at the flaggstand again, where their flagg was still next to the flaggstand....Akka told us that he´ll return it when they come. In the moment i said "...but be carefull their sin has a port...", their sin ported on Akka and took the flagg. Because of an epic blockaction we could at least get one important boost- but this was a big-fail-action.
Back in 8 vs 8 at the flaggstand, the match was open again, but after some mins it was the same stuff like at the start: we wiped.
Later we tried to splitt, but it was easy to counter for them.
We lost over lorddamage.
All in all you can say that we had build-handicaps AGAIN (like vs [wtf] vs a beatable opponent.
No GG
-18
3/1
--------------------------------
At least we became Nr 2 in this At full of hard opponents (even we had some luck with ours^^)
-> STOP PLAYING SHITBUILDS VS STRONG OPPONENTS!!
New rank:
55, rating 1279
47/4-Stats
We got all QPs for the mAT!